Meatball on Twitter

Saturday, September 25, 2010

Tavern Talk - 8th Edition; how has it changed your army?

The only army I have played several games with in 8th edition is my Orcs and Goblins and I must say that I have enjoyed it so much that my 10 year old army is getting a new paint job on some units and I have even purchased a few new units for it.

I think 8th edition in general really levels the playing field among all armies as compared to 7th edition, but there are several areas where the 8th edition rules have really helped my Greenskins and made them a force to be reckoned with.

One of the toughest things for me when playing Greenskins in the past has been the randomness that comes from the Greenskins animosity rule. Now with some of the randomness built right into 8th edition, (random spell dice, random charge distance) it has made it so all armies must deal with random events in the game and this is really feel has made a difference for me when playing Orcs and Goblins.

Another rule that this army really benefits from is horde rule. We have cheap troops so building hordes is easy. I now always run at least a Horde of Night Goblins, combine the hordes rule with the spears rule and then throw in netters and Night Goblin Fanatics and you have a unit that can stand up to just about everything. I am seriously considering running an all goblin army under 8th edition rules.

I have always loved Greenskin magic but rarely did I ever bother taking anything more than a scroll caddy for the Orcs and Goblins. With the changes to magic I now find myself fielding at least 2 casters and usually one of them is a lord. While yes there is no guarantee that you will get spells off magic is much more useful and when it does go off it is usually pretty fun to watch.

Well those are just a few of the ways that I feel the Orcs and Goblins have benefited  from the changes in 8th edition. I would love to hear any of your opinions on benefits I may have missed for the Greenskins, please feel free to leave a comment on the subject. As always, thank you for taking the time to read my blog.

-BJ

2 comments:

Rogue Pom said...

Orcs and Goblins in 8th are pretty badass. My first few games have been against all Gobbo armies with lots of hordes, netters and spears - you are right on when you say they are a hard nut to crack.

I've been running an all foot WoC force in place of my foot/mounted I used to run. With the extra rank attacks I get now, giving a unit extra hand weapons and mark of Khorne, with a kitted up lord means I am fair dirty in a fight. The shear number of Gobbos in an all gobbo list means that weight of numbers starts to tell in protracted combats.

My very first game I played under the new ed, I thumped an Orc force by holing up in a tower - not exactly heroic but with the higher initiative, bundle of decent strength attacks, and the 'only 10 models can fight at a time when assaulting a building' rule, it was a pretty good day out for the mini's.

Magics been a bit so-so but that is down to randmoness - which as you highlight, adds an extra something to the game I think.

BJ said...

Ohh I haven't played against a WOC army yet in the new rules, oh I bet they are just nasty!!!

Post a Comment