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Wednesday, September 30, 2009
Imperial Fists: Test Model #1
My Test models are marines I have left over from the last 40K starter box set. The models have been stripped and repainted several times and are starting to outlive their usefulness, but they will work fine for this project as their last job. This is the model after a black undercoat was applied. Then the model was base coated with Iyanden Darksun foundation paint. Lastly I applied a coat of Gryphonne Sepia wash. I allowed this to dry overnight before I moved onto the next step.
My next step consisted of several drybrush layers of Golden Yellow. This took quite awhile to build up but I took my time so as to not fill in recesses where the wash had settled. In my future test minis I am going to touch up the Iyanden Darksun before proceeding to this step as the Golden Yellow had some problem covering some areas where the wash got on the armor plates.
This model was after several drybrushings of Sunburst Yellow were applied to the model. Again this step took awhile but I wanted to build up the layers without covering the recesses. At this point I am liking how the model is looking because the yellow looks weathered and not brand new and that is the look I am trying to achieve for my Imperial Fists
Ok I am not sure what happened but the picture for the next step was corrupted so I will post the final pic and just tell you how I got there. The next step was drybrushing on a 50/50 mix of Sunburst Yellow and Skull White. I used a smaller brush and really only applied this layer to the higher levels on the armor. Once I was satisfied with the yellow of the armor I then added the details you see in the picture. I like how the overall look of the model turned out, the yellow has the weathered looking effect I wanted.
What this test model did show me is that I don't like the black rim of the 5th company so I am going to go with the red rim of the 3rd company. I also did not like the black I used on backpack or the kneepad. I think in my next test model both of those will remain yellow. Overall I think this is a pretty good start and definetely somethign I can work from to get my final color combination. So please let me know what you think and I will be posting my 2nd attempt in the very near future.
-BJ
Friday, September 25, 2009
Friday Projects Update: Long Overdue
Thursday, September 17, 2009
My first battle against the new Space Wolf codex!
The Battle was 1850 points Seize Ground mission with a Pitched Battle deployment. We rolled 5 objective markers placed as below on the battlefield.
Space Wolves
Logan Grimnar
Troops:
4 Terminators: 2 wolf claws, 2 thunder hammer/storm shield - Mounted in Drop Pod with Njal Storm caller.
3 Terminators: 1 power fist/storm bolter, 2 thunderhammer/storm shield
3 Terminators: 1 wolf claws, 2 thunderhammer/storm shield
Lone Wolf: thunderhammer/storm shield, terminator armor
HQ:
Marshal: Lightning claws, Iron Halo, Terminator Honors
Emperor's Champion: Vow-Abhor the Witch, Destroy the Witch
Troops:
Crusade Squad: 7 BP/CCW, flamer, BP/PW - Mounted in Rhino with Emperor's Champion
Crusade Squad: 8 BP/CCW, Meltagun, BP/PF - Mounted in Rhino
Crusade Squad: 8 Bolters, plasma gun, BP/PF - Mounted in Drop Pod
Crusade Squad: 4 Bolters, 1 Plasma Cannon - Mounted in Razorback with Twin-linked Lascannon
Crusade Squad: 4 Bolters, 1 Lascannon
Elites:
Dreadnought: Assault Cannon, Dread CCW, Heavy Flamer - Mounted in Drop Pod
Sword Brethren Squad: 6 BP/CCW, BP/PW, Lightning Claws - Mounted with Marshal in Land Raider Crusader
At the start of turn 2 my Dreadnought in the Drop Pod deep struck near the objective in the Space Wolf zone. He passed his difficult terrain test. The Emperors champion squad disembarked to get into position to charge Njal's unit. The Crusader lined up to open fire on Njal's unit. In the Shooting phase my dreadnought opened fire with his assault cannon on the 3 Terminators guarding the other center objective. I managed to hit and wound with all 4 shots. Then the Space Wolves failed all 4 of their 2+ saves. Next my Crusader opened up on Njals unit
I got 2 rending wounds from the assault cannon and 6 wounds from the hurricane bolters. For some reason my buddy decided to put a rending wound on Njal and then failed his save, so Njal took a wound but the rest of his squad managed to make their saves. Lastly my Crusade squad on the left fired 4 bolters and a lascannon at one of the Lone Wolves but he managed to make all his saves. The assault phase was a disaster as i failed to reach Njal's unit with my Emperor's Champion's unit and I knew that meant I would be facing a charge on the Space Wolf turn.
TURN 3:
At the beginning of turn 3 my crusade squad in the drop pod showed up and landed near the center objective. My Dreadnought moved to assault the crusader and my other crusade squad disembarked from my their rhino. When disembarking I moved from the rear and left doors because he had a few Termies in front of the Rhino and 2 on the left side, so I tried to put myself in a position where he couldn't get both units attacking mine at the same time. In the shooting phase I blasted the crusader with my Assault cannons on my dread and my crusader as well as the Multi Melta on the crusader and the Plasma cannon from the squad on the objective. After all that firepower I only managed to get 1 Crew Stunned which the extra armor turned into a crew shaken. I then assaulted the crusader with my Dread and my crusade squad assaulted the Termies on the left of my rhino. This is where I realized how damn deadly the Space Wolves are. Even though I charged the wolves have counter attack so they get all their attacks as if they had charged. I managed to kill of 1 terminator with my regular attacks but then his thunder hammer took out 3 initiates if my power fist did not kill him I would lose combat again. I was only able to score one hit but lucky for me it was enough to bring down the last terminator of that unit.
Space Wolves: He moved his Crusader closer to my objective and deployed Logan and his large Terminator squad. He moved his 2 termies in the middle towards my land raider and the lone wolves headed for my unit from the drop pod. In the Shooting phase His crusader scored a wrecked result on mine using his multi-melta. The Marshal and Sword Brethren then dispersed from the wreckage only to be assaulted by the 2 termies left in the middle. None of my power weapons were able to get into combat so I caused no wounds to his 4. I then lost an additional Sword Brethren to my fearless saves. Logan and his unit assaulted my Razorback reducing it to a crater several times over. The game was starting to look grim for the Templars.
Turn 4:
I started Turn 4 by moving my Dred to assault the Crusader again. I also moved my Rhino to help my whole crusade squad get into combat. I fired my Assault Cannon at the Crusader and failed to do anything. I then fired my Plasma cannon at Logan's squad but he managed his Invulnerable saves. I then assaulted the terminators that were fighting the Marshal and Sword brethren. This combat was a complete disaster as I only was able to kill 1 of 2 Terminators, the space wolves then wounded 3 of my men in return and I lost another to my fearless rolls. The Dreadnought attacked the crusader and failed to do any damage. (At this point I had decided that my dice really enjoy the number 1)
Space Wolves: The crusader turned to face my dread Fired the Multi-Melta and missed in extreme fashion. Logan and his men moved then ran towards the close combat in the center. The only assault was a continuation of the battle in the middle. This time I was able to finish off the terminatos with my Marshal's lightning claws and the consolidated towards logan's and his crew. The lone Wolves assaulted my crusade squad at the drop pod where I lost 6 models and only caused 1 wound to a single lone wolf.
End of Turn 4
Turn 5:
I started by moving my crusade squad and my marshal and his sword brethren into assault position. I then fired my Dred's assault cannon at the crusader again resulting in nothing. I fired my plasma gun at Logan's unit only to scatter complete off of it. I then assaulted my dread into the crusader and managed to immobilize it. Then my marshal, sword brethren and crusade squad assaulted logan and his unit. This should have gone my way but logan used a special ability giving his unit an extra attack, the coupled with their counter attack roll gave them an awesome amount of attacks. Logan himself had 7. After the dust cleared only my Marshal remained with a single wound left which he then proceeded to lose to my fearless roll. Logan's unit then consolidated towards my last remaining crusade squad on the objective. The Lone wolves proceeded to kill off my remaining crusade squad at the drop pod.
Space Wolves: Logan's unit moved to be in assault position if we went to turn 6, one lone wolf moved towards my rhino the other moved towards my drop pod. At this point we rolled to see if the game ended. I would have won because I held one objective but naturally I rolled a 3.
Turn 6:
Well my turn was over quit quickly as I fired all I had in my unit, 4 bolters and a plasma cannon into logan's unit. I failed to do any damage. The end was near.
Space Wolves: The lone wolves attacked both my rhino and my drop pod but amazingly failed to damage either one. Then Logan and his unit assaulted y crusade and proceeded to slaughter them to a man, thus winning the game for the Space Wolves.
End of Turn 6
Conclusion:
Well all I can say is the Space Wolves definitely excel in the assault phase. I played way to conservatively in the beginning round as I was not sure exactly what to expect from the new wolves. I probably should have unloaded all my vehicles in turn 2 since he had very little firepower and I could have possibly overwhelmed his termie units with sheer numbers. This would have left me with more marines left over to assault Logan's big unit. I also got too distracted with my dreadnought trying to destroy the land raider.
The Space Wolves have some cool rules. The one I found most impressive was the counter attack. Even when I managed to get off an assault his unit still got all the attacks as if they had assaulted. The only time I did well in close combat was when I was able to cause 7-8 power weapon wounds using my marshal and the sword brethren, but it was too little too late and towards the end of the game my dice would only roll ones. The Lone Wolves were very hard to do anything too. I poured fire power into them with almost no effect. The Lone Wolf in Terminator Armor with thunderhammer and storm shield is a beast to deal with and my buddy took two of them.
Over all I had a blast playing them. The codex really seems to have some cool twists to it and I can't wait to see what other tricks that the wolf players will have up their sleeves. I apologize of this report is hard to follow, this is my first attempt at posting one on my blog so any suggestions on how to improve them are greatly appreciated.
-BJ
Thursday, September 10, 2009
Marshal with Jump Pack Finished
This is just a quick follow up to my Marshal with Jump Pack Conversion post. I finished him today and I am pretty happy with how he turned out. I now just have to find a model to convert for my Marshal with Lightning Claws on foot. Once I get that done i will be finished with all of my Templar HQ models.
This was a pretty simple conversion and I just painted him to match the other versions of my Marshal. overall he should be a nice fit into the army and I can't wait to get him onto the battlefield.
Let me know what you think.
-BJ
Thursday, September 3, 2009
How do you add to your Army's fluff?
Another of my armies are my Disciples of Magnus Chaos marines. They are not as well fleshed out as my Templars yet, but I have named the main characters such as Daemon Prince Khaldun that you can see below. I am still working on a background for the army, but the main point is they are dedicated to Tzeentch and search the stars looking for arcane artifacts to further the goals of their patron god.