Today we get our motivation from the Dark Angels!
For more Motivational Monday goodness check out Ottawa Gamer's Motivational Mondays !
Remember, if you have made or found a cool gaming motivational poster, send it to jackal@lglogan.com and I will add it to one of the next Motivational Mondays!
-Meatball
Meatball on Twitter
Monday, July 25, 2011
Saturday, July 23, 2011
Heroes of Armageddon: Last Day to Enter!
Today is the last day to enter the Heroes of Armageddon charity drawing benefiting Doctors without Borders.
There are 4 beautiful armies up for grabs along with tons of extra swag for each one. So if you haven't entered yet you need to head on over to the Heroes of Armageddon blog and put in your donation for the chance to win. While you are there you can check out pictures of the awesome armies and all the cool extras.
So what are you doing still reading this post? Get out of here and go donate!
- Meatball
Labels:
News
Tuesday, July 19, 2011
Belated Motivational Monday: Leveling Up!
Today we get our motivation from RPG's
For more Motivational Monday goodness check out Ottawa Gamer's Motivational Mondays !
Remember, if you have made or found a cool gaming motivational poster, send it to jackal@lglogan.com and I will add it to one of the next Motivational Mondays!
-Meatball
For more Motivational Monday goodness check out Ottawa Gamer's Motivational Mondays !
Remember, if you have made or found a cool gaming motivational poster, send it to jackal@lglogan.com and I will add it to one of the next Motivational Mondays!
-Meatball
Labels:
Motivate Monday
Thursday, July 14, 2011
Project Update: Space Wolf Terminators
I just have a quick update today to show my latest finished group of models. I am having fun painting up the Space Wolves, but this will probably be the last unit I do for a little bit. A good friend of mine needs 20 Chaos Terminators and a few other models painted so I will be once again painting other people's minis while mine sit. I really need to learn how to say no. After that is finished I will be moving back to my Orcs and Gobbos, so it may be quite awhile before more of my Space Wolves show up on the blog.
As always, thanks for stopping by and please feel free to leave a comment. I am always interested in feedback on my models.
-Meatball
Labels:
Projects,
Space Wolves
Monday, July 11, 2011
Motivational Monday: Waaaaaghh!
Today we get our motivation from the Orcs.
For more Motivational Monday goodness check out Ottawa Gamer's Motivational Mondays !
Remember, if you have made or found a cool gaming motivational poster, send it to jackal@lglogan.com and I will add it to one of the next Motivational Mondays!
-Meatball
For more Motivational Monday goodness check out Ottawa Gamer's Motivational Mondays !
Remember, if you have made or found a cool gaming motivational poster, send it to jackal@lglogan.com and I will add it to one of the next Motivational Mondays!
-Meatball
Labels:
Motivate Monday
Thursday, July 7, 2011
Project Update: More Space Wolves
Between yesterday and today I was able to finish 3 more units of my Space Wolves. What began as a distraction from painting Orcs and Goblins has quickly become my new obsession, lucky for me it won't last too long as I don't yet own everything I need to run my Ragnar Blackmane all Drop Pod list. I have plenty of Space Wolves but I am lacking the 8 Drop Pods I need. Luckily by next week I will have 3, including a Forge World Dreadnought Pod.
First up we have two more units of Grey Hunters. This puts me at a total of 3 units of 6 so I will probably do some more Blood Claws next to endure I have all of my troops I have in my list covered.
All 3 of my Grey Hunter units have different pack marking on their shoulder pads so I will easily be able to tell them apart on the battle field. I also tried to kit each one slightly differently so that each could do multiple roles if needed. All 3 will have a Wolf Guard in their ranks as well to even more diversify each units combat effectiveness.
I have plenty more Grey Hunters to go around so I can add to unit strength or even add a new unit if I decide the list needs some minor tweaking.
Last up today is my first Long Fang Squad. This unit can do multi-purpose shooting with 2 Meltas and 2 Missile Launchers. I will be fielding a second unit that will either field 4 Missiles or 3 Missles and a Las Cannon.
Well that is all for today, but you check out all of my painted Space Wolves here if you would like. As always thanks for stopping by and please feel free to leave a comment, especially if you have any experience playing or facing a Space Wolf Drop Pod list.
-Meatball
First up we have two more units of Grey Hunters. This puts me at a total of 3 units of 6 so I will probably do some more Blood Claws next to endure I have all of my troops I have in my list covered.
All 3 of my Grey Hunter units have different pack marking on their shoulder pads so I will easily be able to tell them apart on the battle field. I also tried to kit each one slightly differently so that each could do multiple roles if needed. All 3 will have a Wolf Guard in their ranks as well to even more diversify each units combat effectiveness.
I have plenty more Grey Hunters to go around so I can add to unit strength or even add a new unit if I decide the list needs some minor tweaking.
Last up today is my first Long Fang Squad. This unit can do multi-purpose shooting with 2 Meltas and 2 Missile Launchers. I will be fielding a second unit that will either field 4 Missiles or 3 Missles and a Las Cannon.
Well that is all for today, but you check out all of my painted Space Wolves here if you would like. As always thanks for stopping by and please feel free to leave a comment, especially if you have any experience playing or facing a Space Wolf Drop Pod list.
-Meatball
Labels:
Projects,
Space Wolves
Monday, July 4, 2011
Motivational Monday: Happy 4th of July!
For today's Motivational Monday I just wanted to wish all of my fellow Americans a Happy 4th of July!
-Meatball
Labels:
Motivate Monday
Sunday, July 3, 2011
After the Battle: Questions for other O&G players
I had a really great game of WHFB yesterday even though I lost. The points limit was 2500 and I played an all goblin list against my buddy Scott's Ogres. The battle was a blast as the momentum kept swinging back and forth between each army for most of the game. In the end my gobbos were just not strong enough to defeat the ogres but I was happy with how they performed and with a few better dice rolls the game would have went the other way.
I tried 3 new units that I have not used before in the game. My Arachnorock spider, a unit of 10 Squigg Hoppers joined by a tooled up big boss on a giant squigg and 2 Mangler Squigg units. This is where my questions for the other Orcs and Goblins players come in.
My Arachnorock did very well. It was the basic model no additions, and it munched on a unit of Leadbelchers doing tons of damage and then finally running the sole survivor down as he fled. Unfortunately this left him open to a charge from a unit of bulls. The combat was fierce on both side but when it came time for my thunderstomp I managed to roll a 1 for the number of hits and then another 1 for the damage. In the end I lost combat due to ranks and banner and ended up running off the table.
So my question here is should I use the Arachnorock as more of a support charger trying to get flanks and such or do I continue to use it solo and just risk the ranks and banner bonuses that my enemies unit is going to get.?
Next up is my Squigg Hoppers. These guys did great and tore up the units on the right flank (2 different units of Leadbelchers). But then I needed them in the center and because of bad rolling for their 3d6 movement by the time they got their it was too late to help.
So how do you other O&G players use the Hoppers? I was using them to guard a flank which they did beautifully but then afterwards they just couldn't do any more for me. Should I keep them more in the center of the line and throw them at tough units? I like these guys but I am not sure I am using them correctly.
Lastly I have my 2 units of mangler squiggs. I just have no idea what I did wrong with these guys. Ok I know what I did wrong with the first unit. I let it get into line of sight with some Leadbelchers :-( but the 2nd one suffered from the same problem I had with the hoppers. Poor rolling for the 3d6 movement kept them out of the action for the entire game. I am considering only taking one next time if I use them again at all.
So that is my 3rd and final question what are the Mangler Squiggs good for? I placed on of mine in the center of the line and the other on the right flank. The one in the center got shot to pieces in turn 2, the one on the right flank never saw any action. I could really use some advice on these guys as I really think it is a cool unit and I am having fun modelling up my own for the task.
Before I go, I did want to mention 2 of my most outstanding units. These units have performed well in every game I have used them in. They would be my 40 strong Night Goblin horde with netters and 3 fanatics and my 20 strong Squigg Herd unit. I always throw the Night Goblin horde right into the middle and let it cause as much havoc as it can for as long as it can while my other units either support it or carry onto their own targets. My Squigg herd is just a great damage dealing unit and I am seriously considering adding another one to my army. I have the squiggs I just need to model up some handlers.
Well that is all I have. I just had a blast playing yesterday, but it also left me with some questions on how to use some units. So if you play O&G please feel free to give me some feedback on the units I mentioned or just on O&G in general.
-Meatball
I tried 3 new units that I have not used before in the game. My Arachnorock spider, a unit of 10 Squigg Hoppers joined by a tooled up big boss on a giant squigg and 2 Mangler Squigg units. This is where my questions for the other Orcs and Goblins players come in.
My Arachnorock did very well. It was the basic model no additions, and it munched on a unit of Leadbelchers doing tons of damage and then finally running the sole survivor down as he fled. Unfortunately this left him open to a charge from a unit of bulls. The combat was fierce on both side but when it came time for my thunderstomp I managed to roll a 1 for the number of hits and then another 1 for the damage. In the end I lost combat due to ranks and banner and ended up running off the table.
So my question here is should I use the Arachnorock as more of a support charger trying to get flanks and such or do I continue to use it solo and just risk the ranks and banner bonuses that my enemies unit is going to get.?
Next up is my Squigg Hoppers. These guys did great and tore up the units on the right flank (2 different units of Leadbelchers). But then I needed them in the center and because of bad rolling for their 3d6 movement by the time they got their it was too late to help.
So how do you other O&G players use the Hoppers? I was using them to guard a flank which they did beautifully but then afterwards they just couldn't do any more for me. Should I keep them more in the center of the line and throw them at tough units? I like these guys but I am not sure I am using them correctly.
Lastly I have my 2 units of mangler squiggs. I just have no idea what I did wrong with these guys. Ok I know what I did wrong with the first unit. I let it get into line of sight with some Leadbelchers :-( but the 2nd one suffered from the same problem I had with the hoppers. Poor rolling for the 3d6 movement kept them out of the action for the entire game. I am considering only taking one next time if I use them again at all.
So that is my 3rd and final question what are the Mangler Squiggs good for? I placed on of mine in the center of the line and the other on the right flank. The one in the center got shot to pieces in turn 2, the one on the right flank never saw any action. I could really use some advice on these guys as I really think it is a cool unit and I am having fun modelling up my own for the task.
Before I go, I did want to mention 2 of my most outstanding units. These units have performed well in every game I have used them in. They would be my 40 strong Night Goblin horde with netters and 3 fanatics and my 20 strong Squigg Herd unit. I always throw the Night Goblin horde right into the middle and let it cause as much havoc as it can for as long as it can while my other units either support it or carry onto their own targets. My Squigg herd is just a great damage dealing unit and I am seriously considering adding another one to my army. I have the squiggs I just need to model up some handlers.
Well that is all I have. I just had a blast playing yesterday, but it also left me with some questions on how to use some units. So if you play O&G please feel free to give me some feedback on the units I mentioned or just on O&G in general.
-Meatball
Labels:
Ramblings
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2011
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July
(8)
- Motivational Monday: Dark Angels
- Heroes of Armageddon: Last Day to Enter!
- Belated Motivational Monday: Leveling Up!
- Project Update: Space Wolf Terminators
- Motivational Monday: Waaaaaghh!
- Project Update: More Space Wolves
- Motivational Monday: Happy 4th of July!
- After the Battle: Questions for other O&G players
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