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Monday, May 31, 2010

Product Review: Gorilla Super Glue

I just wanted to give a quick product review of my new favorite super glue, Gorilla Super Glue. I have used numerous super glues on my models and none have held as well as Gorilla Super Glue.

There are a few differences between Gorilla and other super glues. First it is slightly thicker in consistency than other glues. Second, it takes a little longer to bond than other glues, so a little more patience is required when using this product. Now if you can deal with those two things Gorilla glue's bond is superb.

I recently used this product for the first time on some Warmachine Jacks I was building. After I had finished, I was taking a few of the models to be primed, I dropped my metal Crusader jack onto my concrete garage floor. I expected to look down and see a demolished model with pieces everywhere. Instead I saw my jack lying on its side, fully assembled, with the only damage being a bent weapon. I picked up the jack and unbent the weapon fully expecting the arm to pop off and still it held.

Ever since this incident I have been using Gorilla Super Glue on all of my metal minis. Most recently I used it to assemble 20 Tzeentch Horrors for my Daemons army and it worked like a charm. If you have ever assembled Horrors you know how temper-mental their arms can be. Well mine have been holding fast and i attest that to the use of the Gorilla glue.

This is just my experience with this product, but I highly recommend it to anyone out there looking for a really strong bond from their super glue. As always thank you for visiting my blog and please feel free to leave your comments if you have any experience with using Gorilla Super Glue.

-BJ

My 1st painted Warmachine Jack and other news!

I had a busy weekend of Warmachine the past couple of days. First up, I finished painting my very first Warmachine model. It is my buddy Mike's Cygnar Ironclad. Mike is the one who got me to try Warmachine so I decided to paint his stuff before I work on my Protectorate of Menoth models.

This model was so much fun to paint. He wanted traditional Cygnar colors but told me to apply them however I saw fit. I looked at the models on the Privateer Press site, and decided to go with a similar scheme as their ironclad. The main difference was I decided to use more white on the model and less of the yellows/golds. I really like the end results.

For the paints I used the following.

Blues: Citadel Mordian Blue Foundation, VGC Magic Blue, VGC Electric Blue and Citadel Asurmen Blue Wash.

Whites: Citadel Astronomican Grey Foundation and Skull White

Yellow: Citadel Iyanden Darksun Foundation, Citadel Golden Yellow and Citadel Gryphonne Sepia Wash

Metals: Citadel Boltgun Metal, Citadel Chainmail, Citadel Dwarf Bronze and Citadel Badab Black Wash

I also managed to get my second game of Warmachine in this weekend. I played a 15 point skirmish using my Protectorate of Menoth forces against my buddy Ken's Dwarf Mercs. I was excited because I managed to pull off Kreoss' "Drop and Pop" technique. Unfortunately the two models I sent in on the assassin run failed to kill off Gorten Grundback, leaving him with a measly 3 wounds. That would be all Ken needed though to finish me off.

All-in-all the more I play Warmachine, the more I am loving the game. It feels so balanced and just plain fun as compared to my experiences in both Fantasy and 40K. I have no plans on giving up my GW habit, but I definitely will be having to make room to fit a new fix in. Now I am just looking forward to the Hordes Primal Mark II release so I can try out my Circle of Orboros.

As always thank you for taking the time to visit my blog and please fell free to leave me a comment or two.

-BJ

Friday, May 28, 2010

My Armies: Black Templars





THE KILBURNE CRUSADE




Listed below you will find pics of my Black Templars army accompanied by fluff and details of the units. This will be a living document and as such will change as I update the army.

HEADQUARTERS:

High Marshal Helbrecht and his Neophyte Standard Bearer






















Marshal Gaius Kilburne


Commander of the Kilburne Crusade Force. Their last major offensive was the 2nd Crusade of Prima IV. During this crusade Marshal Kilburne was responsible for destroying a Necron Tomb and cleansing the planet of all remaining Xenos.

Pictured above you can see Marshal Kilburne with his Command Squad. Pictured below you can see Marshal Kilburne with his other equipment load-outs













































Master of Sanctity Kristoff Thaddius





















Emperor's Champion Castus Fabian




















Emperor's Champion Achaicus Marcus




















ELITES

Sword Brethern Terminator Squad "Devotus"

















Sword Brethren Squad "Fidem Praestare"

















Brother Aldor - Black Templars Dreadnought
























TROOPS

Crusade Squad "Iracundae"













Crusade Squad "Aestus"
















Crusade Squad "Perfidelis"















Crusade Squad "Immortalis"














Crusade Squad "Arma"


















FAST ATTACK

Assault Squad "Vindex Gladius"















Land Speeder  "Victory"


















Land Speeder  "Retribution"

















HEAVY SUPPORT

Land Raider Crusader "Vengenance"



















Predator Annilator "Hereticus"




















DEDICATED TRANSPORTS

Rhino "Mortis"




















Rhino "Refutor"


















Razorback "Puritas"




















That is the army for now. I will update this post as the army grows.

-Meatball

Projects Update: My Armies added to the blog


Just a quick update on something new I have added to the blog. To the left you will see a new set of links titled My Armies. I will be posting articles showcasing each of my fully painted armies. I will post pictures on the units and characters as well as add fluff for my army.

I have made my first addition to this new section of the blog. My Black Templars army is now up for viewing. I am still working on the format as well as adding fluff to the post but you can see the direction I am trying to go. If you have any suggestions on what to add or on what to do differently, please feel free to post here and let me know what you think.

As always thanks for taking the time to read my blog.

-BJ

Friday, May 21, 2010

Project Update: My Army pages added to the blog!


Just a quick update on something new I have added to the blog. To the right you will see a new set of links titled My Armies. I will be posting articles showcasing each of my fully painted armies. I will post pictures on the units and characters as well as add fluff for my army.

I have made my first addition to this new section of the blog. My Tomb King army is now up for viewing. I am still working on the format as well as adding fluff to the post but you can see the direction I am trying to go. If you have any suggestions on what to add or on what to do differently, please feel free to post here and let me know what you think.

As always thanks for taking the time to read my blog.

My Armies: Tomb Kings





  TOMB KINGS






This post is to showcase my Tomb King army. This post will be a living document that changes and evolves as I write up the fluff and add more miniatures to the army. At this time it will be just pictures but in the near future fluff will accompany the models.

LORDS AND HEROES

Tomb King with Chariot Mount


















Tomb Prince










High Queen Khalida












Liche Priest











Liche Priest




















Icon Bearer













CORE UNITS

25 Skeleton Warriors with Hand Weapon and Shield








25 Skeleton Warriors with Bows










10 Skeleton Light Horsemen with Bows









Chariot Unit









SPECIAL UNITS


Tomb Guard with Hand Weapons and Shields









Ushabti









Carrion







Tomb Scorpion











RARE UNITS

Screaming Skull Catapults














Tomb Giant


















That is the army for now. I will update this post as the army grows.

-Meatball

Monday, May 17, 2010

Project Update: Dwarf Rangers

I finished the final unit for my Dwarf army. Here they are in all their glory, my Dwarf Rangers. They are painted in the same colors as the rest of my Karak Kadrin army. I am not sure if I will ever use them, according to other Dwarf players, they are not a good unit. Now if the rumors I hear about 8th edition missions having objectives are true,  then this unit may become more useful.

Now that this unit is complete, my Dwarf army is almost completely painted. I am down to six characters, 2 Rune Priests, 3 Engineers and an old Special Character. Once this army is painted I just have to decide if I want to paint my Vampire Counts, Beastmen, or work on updating the paint jobs on my Orcs and Goblins.

Well that is all for today. As always thank you for visiting my blog and please feel free to leave a comment.

-BJ

Thursday, May 13, 2010

Tavern Talk: Fluffing It

Kuffy from The Trading Post has offered up the first in a series of collaborative blog post topics. This months topics is "Fluffing it" in which Kuffy wants to know how we feel about fluff as well as how we incorporate it into our armies.

I love fluff, it is one of the main things that has drawn me into this hobby. Fluff takes on various meanings for me, from army composition to background and various things in between. I started off in gaming through playing Dungeons and Dragons back when I was a teenager. I loved building a background for my characters, then when my D&D groups started using miniatures I got into painting them and converting them to be as I imagined my character to be. I carried this over with me into miniature war-gaming.

When developing fluff for my armies I usually start off with my characters, specifically my army general. To the left you can see the stalwart leader of my Dwarf army, Runstal Stonehammer. He is a Lord of Karak Kadrin and so he as well as his army sport that holds colors. Runstal and his Stonehammer clan have devoted themselves to the protection of their home. Instead of residing in Karak Kadrin, Runstal keeps his army on the borders of the Dwarf lands protecting it from the various Orc hordes in the area.

Because of this background my army list tend to be more troop heavy than war-machine. I figure that Runstal is constantly moving his army to defend against new orc threats, thus he needs vast amounts of troops to hold off the orc masses. I also figure moving large amounts of war-machines would slow him down, so he maintains only a few that are easy to transport. Other war-machines can be built on the spot as needed.

That was just a glimpse into my Dwarf fluff but you get the idea. I started off defining my general then explaining why his army is more troops than war-machine. Now to the right you can see my Black Orc Warboss, Grubak Skulzbusta. I just recently acquired an orc army that I painted for a friend several years ago. Over half of this army is already painted so as I think about my fluff, I have to make sure I incorporate things like the units that are in the army and why, as well as the color scheme. I am early in the stages of making the fluff for this army.

Much of this orc army is already painted, and the units all have the color red in them some how, be it dags, tattoos, or skulls painted on their armor. So I plan on using this theme in choosing a name for Grubak's horde.

A color scheme is a great way to unify an army but it is also a way to show some of the fluff of your army. Maybe Grubak likes the color red and makes sure all his boyz be wearin it. Maybe Grubak got his Skulzbusta name because his finishing move always involves a blow to the head. There is just a few mins of brainstorming while writing this post, I have got some fluff developing for the army. I have even got a potential name, the Bloody Skulz tribe. I got all of that because of how the two units below were painted.



Another way to make an army fluffy is through the units themselves.  If you take a look at the picture to the left, you will see my Dwarf Miners. This units fluff, as well as rules, allow them to come up from underground  and appear on any board edge. So with my miners, I took the time to convert the rear two ranks to look as though they are still digging out from underground. This is a way to add fluff and still play any type of list you like.

Another example is from my orc army. The Savage orcs use magic tattoos and warpaint instead of armor, so every savage orc I painted has tattoos or warpaint on their body just to represent this little bit of fluff. Other idea are placing bits from your arch enemy onto your models. My dwarfs constantly war with Orcs, so an orc head or two may be appropriate on their banners, or at their feet.

The final way I do fluffy list is my army composition. I believe that the core units are core because they are the most numerous units available to the general. My army list are always very high in core troops. Secondly, rare choices are for lack of a better word, rare. The force organization chart does limit the numbers fielded, but I further limit myself by rarely taking two of the same rare choice. You will never see two giants running around with my orc tribe. There is one exception to this for me and that is my Tomb Kings, occasionally I will field two Screaming Skull catapults.

As you can see there are numerous ways to add fluff to an army. You can even still use your ultra competitive list and have them be fluffy, it just takes a little extra work. In my opinion fluff makes me enjoy my army more and allows me to be even more creative with my army than just following the rules. Is it important to just play the game? No, but it makes the game more enjoyable for me and I enjoy seeing and hearing the fluff of other peoples armies.

Do you feel that fluff is important?
How do you add fluff to your armies?
Do you enjoy playing against fluffy armies?